> Want to own the unique special edition sword with rare attributes in the Zelda-verse or the uber lazer in your favorite open world space game?
Isn't my favourite open world space game ultimately managed by a centralised developer, creating a centralised game; and recognition of my "ownership" only as meaningful as the developer happy for it to be?
Put it another way, what difference is there for me as a user compared to "owning" a ship in my open-world space game today?
Isn't my favourite open world space game ultimately managed by a centralised developer, creating a centralised game; and recognition of my "ownership" only as meaningful as the developer happy for it to be?
Put it another way, what difference is there for me as a user compared to "owning" a ship in my open-world space game today?