Until we can see each other's faces in VR, this won't work for social presence. Shrinking everything down to contact lenses (even sunglasses get in the way of social contact) is likely to be beyond us for quite some while if ever. I'd rather not put something in my eye anyway.
Further, VR does not work well for switching - you can't be in VR and scribble notes at the same time. AR might be an improvement, but not by much.
Video conferencing does not suffer from any of these problems, and works pretty well for collaboration. 'Zoom fatigue' is definitely a thing though - it's unclear whether VR fatigue would be better or worse.
VR/AR will see limited adoption for certain specialised use cases only.
Further, VR does not work well for switching - you can't be in VR and scribble notes at the same time. AR might be an improvement, but not by much.
Video conferencing does not suffer from any of these problems, and works pretty well for collaboration. 'Zoom fatigue' is definitely a thing though - it's unclear whether VR fatigue would be better or worse.
VR/AR will see limited adoption for certain specialised use cases only.