Second Life required you were at least 18 at one point. It was meant more for social gatherings and meeting spots and I think (though I'm not 100%) that they shifted toward "virtual" office spaces with a focus on community building and digital trade using real-life currency.
The metaverse, as I understand it, is just Facebook Games but in VR, for kids and bored adults.
I think the outcome will be the same, though. I can't imagine how anyone at Facebook thought this idea would work.
The metaverse, as I understand it, is just Facebook Games but in VR, for kids and bored adults.
I think the outcome will be the same, though. I can't imagine how anyone at Facebook thought this idea would work.