> I have two main problems with the freemium model. First is that it necessarily compromises the game design. Instead of optimizing for fun, or a memorable experience, or an artistic vision, you are optimizing for profit, which compromises those other things.
Those aren't mutually exclusive. Making a good game is important for user retention and keeping them spending, and being too aggressive with monetization can alienate them and result in less revenue overall.
Genshin Impact could be far more aggressive with the monetization to put it on par with other gacha, but it's relatively subdued.
Those aren't mutually exclusive. Making a good game is important for user retention and keeping them spending, and being too aggressive with monetization can alienate them and result in less revenue overall.
Genshin Impact could be far more aggressive with the monetization to put it on par with other gacha, but it's relatively subdued.