Comment

Comment by queezey

The “jitter” of PSX graphics is caused by a number of factors: https://retrocomputing.stackexchange.com/a/5021

Incidentally, the Nintendo 64 also used fixed point numbers in RDP graphics instructions, but did not exhibit the same visual artifacts as the PlayStation.

parent queezey 5 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton