You don't think there's value to the application owner? They get a secondary market for the accounts in their application that they don't have to manage and they get royalties automatically paid to them for every resale. The scarcity of accounts drives up the value of those accounts, which also financially benefits the application holder because now they can sell the extra accounts they held on to for more money, and they get bigger royalties on every resale. And on the consumer side, someone is more willing to buy in to check it out because if they get tired of it or they don't like it or they beat the game and want to move on they know they can sell their account easily.
And on top of all that, assets from one application can be integrated into another application. If I build a game and I allow people to use the "sword of NFT" they have from another game in my game then I've created a big incentive for people who like that other game to also play mine.
And on top of all that, assets from one application can be integrated into another application. If I build a game and I allow people to use the "sword of NFT" they have from another game in my game then I've created a big incentive for people who like that other game to also play mine.