why the love for voxels? it seems like you get a much smoother model for the same representational cost with triangles on the surface.
(I used to do scientific visualization and have written voxel renderers...it just never occurred to me that someone would want to do that for general purpose graphics)
(I used to do scientific visualization and have written voxel renderers...it just never occurred to me that someone would want to do that for general purpose graphics)