I really think for the Oculus side of this, they should be on the hook for refunding a significant portion of the cost of the user's Oculus library when they ban the account.
This would put the cost of a ban to Facebook for real users in the order of hundreds of dollars which is more than enough to have a support person do a realistic evaluation of the situation. It also reflects the non-recoverable portion of the cost to most users - you can sell the headset, but you can't transfer the value of the library to anybody. That is a straight up and very significant financial loss.
While other aspects of the ban policy are obviously still very problematic, the fact that an arbitrary ban that is caused by actions outside the user's control can result in hundreds of dollars of losses sits at a whole different level and should be legally problematic for Facebook.
This would put the cost of a ban to Facebook for real users in the order of hundreds of dollars which is more than enough to have a support person do a realistic evaluation of the situation. It also reflects the non-recoverable portion of the cost to most users - you can sell the headset, but you can't transfer the value of the library to anybody. That is a straight up and very significant financial loss.
While other aspects of the ban policy are obviously still very problematic, the fact that an arbitrary ban that is caused by actions outside the user's control can result in hundreds of dollars of losses sits at a whole different level and should be legally problematic for Facebook.