The most awful format ever; A chain of tweets interspersed with memes. This should be a blog post, but I guess that's too 1999 for the author.
So why do foxes lead you to treasure? Answer: They pathfind away from player not by euclidian "distance", but simply by number of navmesh polygons. The game world has uneven navmesh density, with points of interest (locations often housing treasure) having a higher number of polygons, so the foxes tend to pathfind their escape path into them.
So why do foxes lead you to treasure? Answer: They pathfind away from player not by euclidian "distance", but simply by number of navmesh polygons. The game world has uneven navmesh density, with points of interest (locations often housing treasure) having a higher number of polygons, so the foxes tend to pathfind their escape path into them.