I've heard of some online-only games - such as Fall Guys - being basically killed sales-wise by insufficient anti-cheat protection.
After all, if another player can run faster or fly or has perfect aim, everyone else is basically playing an unwinnable game.
This isn't helped by the current fashion for automatic match-making and 100-player battle royale games - which make one cheater impact a lot more players.
After all, if another player can run faster or fly or has perfect aim, everyone else is basically playing an unwinnable game.
This isn't helped by the current fashion for automatic match-making and 100-player battle royale games - which make one cheater impact a lot more players.