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Comment by dragontamer

This seems like a misnomer. This seems more like rendering API architectures more so than GPU-architecture.

Which is still important: Immediate mode vs Tile-based is a big shift in overall style. And GPU-hardware is designed for particular software architectures (because the CPU will be inevitably invoking calls in a certain pattern).

But it'd probably be more accurate to call this blogpost "Rendering Architecture Types Explained" moreso than "GPU Architecture". A modern GPU running DirectX 9.0 or OpenGL 2.0 would still be immediate mode for example.

parent dragontamer 5 years ago

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