Comment Comment by mockery Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[2]Google that term for many examples, but [3] looks like a good starting point.[1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html[2] https://docs.unity3d.com/Packages/com.unity.visualeffectgrap...[3] http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.h... parent mockery 5 years ago
Google that term for many examples, but [3] looks like a good starting point.
[1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html
[2] https://docs.unity3d.com/Packages/com.unity.visualeffectgrap...
[3] http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.h...