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Comment by AnIdiotOnTheNet

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on legitimate game purchases. Hell, I recall at least one developer practically begging their community to crack their game because their publisher forced them to include Denuvo, but they could remove it as soon as a pirated version appeared.

DRM punishes your customer. Unfortunately modern technology companies have all but trained users to accept being punished for using their product so this behavior hasn't stopped.

[0] reasonable is, of course, subjective. Thus, some will pirate because even $10 is more than they are willing to pay, but you're unlikely to ever get sales out of these people anyway.

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