>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore.
Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.