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Comment by riveducha

I did this for the FPS game Valorant, not for cheating, but to see if I could make a 100% computer-controlled opponent.[1]

It involved some weird Logitech mouse hacking for the control side of things and was overall really rough, especially with how much latency was involved.

With a normal USB capture device, the latency is around 50-100ms, so it’s hard to do lightning-fast reaction. Even more so if your view is moving at the same time. Everything that normal aimbots do by directly accessing the game’s memory suddenly becomes much harder when you don’t have memory access.

For anyone interested though, the computer vision models publicly available are both very good and also easy to fine-tune for a specific use case (e.g. a specific game).

[1] https://riveducha.onfabrica.com/valorant-ai-pytorch-opencv-l...

parent riveducha 5 years ago

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