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Comment by zem

i've been thinking a lot lately about how i could design a civ-like game with a core mechanic more like hamurabi [https://en.wikipedia.org/wiki/Hamurabi_(video_game)]. the output needn't be purely textual (e.g. the game could display a map, or graphics of various entities), but the input would just involve making decisions about various variables, and the simulation engine would take care of the rest and show you the outcome.
parent zem 5 years ago

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