Comment
Comment by zem
i've been thinking a lot lately about how i could design a civ-like game with a core mechanic more like hamurabi [https://en.wikipedia.org/wiki/Hamurabi_(video_game)]. the output needn't be purely textual (e.g. the game could display a map, or graphics of various entities), but the input would just involve making decisions about various variables, and the simulation engine would take care of the rest and show you the outcome.