Comment

Comment by flohofwoe

Hardly any game needs "thousands of interacting entities" though (outside of special subsystems like particle systems). Arguably, (DOTS-style) ECS makes it harder to incrementally build a game by adding features, because you need to put more effort into designing the data layout upfront. And if there's just a few dozen instances of each thing that's definitely overkill, moving to ECS won't make a noticeable performance difference in that case.
parent flohofwoe 5 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton