One of the biggest problems I have with professional software (eg. Bitwig, Ableton Live, Sony Vegas) is that I lose interest in learning how they work after the initial learning curve. All of those programs have a featureset that can be fully explored and understood in a few weeks, or perhaps months for the more complicated stuff.
I have been using Blender for 6 years, and still have seen less than half of the features. It's not for lack of searching, but Blender's density is hugely under-appreciated in the industry. If you're a creative or artist in any capacity, Blender has features that you can take advantage of right away.
Familiar with NLEs? Hop into the video splicer and play around!
Comfortable mesh editing? Stay in the modelling view!
Wanna get your hands dirty? Sculpting is just a tab away!
Perhaps the most impressive part of Blender is that it's provided for free, in a tiny download, with a deeply caring userbase that maintains it. Here's to another decade of Blender releases!
I have been using Blender for 6 years, and still have seen less than half of the features. It's not for lack of searching, but Blender's density is hugely under-appreciated in the industry. If you're a creative or artist in any capacity, Blender has features that you can take advantage of right away.
Familiar with NLEs? Hop into the video splicer and play around!
Comfortable mesh editing? Stay in the modelling view!
Wanna get your hands dirty? Sculpting is just a tab away!
Perhaps the most impressive part of Blender is that it's provided for free, in a tiny download, with a deeply caring userbase that maintains it. Here's to another decade of Blender releases!