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Comment by tobyhinloopen

I wonder how common TDD is in game development land, especially when you’re using things like Unity or Unreal.

I feel like testing your behaviors is pretty hard, and even if you unit-test your behaviors, there’s still integration tests.

I only write games as a hobby and never use TDD, even if I’d like to, since the tooling is just either poorly documented or too slow, or both.

Usually this ends with me being frustrated with the slow development cycle and pushes me towards more unconventional methods of developing games in Javascript using Mocha to run the tests directly in the browser.

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