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Comment by Corazoor

Certainly not the sole reason, but the mix of language features puts it into a weird spot: You have great control over memory layout and can easily embed assembler, which would be perfect for performance sensitive software like games. Yet "default" D comes with a garbage collector and - more importantly - language features that require said GC.

If you want to go the noGC route, you have to refrain from using certain language constructs, which puts you in a similar spot as with C++...

And if you actually want a GC, you might find the simple linear allocator of D to be lacking...

D is a very cool language, but it is also a lot like QTified C++... Which, well, already exists...

parent Corazoor 5 years ago

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