> They search through many permutation of board states and in a very dumb way merely select the decision path that leads to a winning one.
> That was never the challenge. The challenge was having them play chess; ie., no tricks, no shortcuts. Really evaluate the present board state, and actually choose a move.
Uh-huh. And how exactly do you play chess? Do you not, perhaps, think about future states resultant from your next move?
Also, Alpha Zero, with its ability to do a tree search entirely removed, achieves an ELO score of greater than 3,000 in chess, which isn't even the intended design of the algorithm.
A rock will frequently fail to get the to bottom of a hill due to local minimums vs. global minimums. A child will too sometimes.
> That was never the challenge. The challenge was having them play chess; ie., no tricks, no shortcuts. Really evaluate the present board state, and actually choose a move.
Uh-huh. And how exactly do you play chess? Do you not, perhaps, think about future states resultant from your next move?
Also, Alpha Zero, with its ability to do a tree search entirely removed, achieves an ELO score of greater than 3,000 in chess, which isn't even the intended design of the algorithm.
A rock will frequently fail to get the to bottom of a hill due to local minimums vs. global minimums. A child will too sometimes.