From what I could understand, it's related to how much of your workflow runs over the RAM capacity, at which point the memory gets shuffled off to the SSD, and loaded back when it's needed.
I got the 8GB RAM version, and been mainly using it for Unity + JetBrains Rider, both demanding around 4-6GB by themselves. Doesn't help neither of them are ARM native, I'd imagine. So I'm in big trouble :)
I got the 8GB RAM version, and been mainly using it for Unity + JetBrains Rider, both demanding around 4-6GB by themselves. Doesn't help neither of them are ARM native, I'd imagine. So I'm in big trouble :)