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Comment by EarthLaunch

I worked at a startup, Javaground [1], where we ported and developed games for J2ME phones. We had a room full of dressers full of all the different mobile phones of the day.

Each phone had different implementation quirks, such as variable audio delay when playing a file, audio/image formats that were faster/slower, odd button events (some used press, some used ondown, some had no ondown, etc). A lot of our work was learning all of these quirks and implementing them into the automated porting platform.

Then the iPhone came out and started to build momentum.

I still have my old flip phone, the one with the least quirks, with some of our games on it.

1: https://en.wikipedia.org/wiki/Javaground

parent EarthLaunch 5 years ago

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