Comment Comment by longstation Could someone correct me? I am pretty new to graphics programing but I was learning wgpu (the Rust binding of WebGPU) the other day. I was under the impression that the shader language is GLSL (version 450) and it is then converted into SPIR-V.Would those limitations still apply with SPIR-V? parent longstation 5 years ago
Would those limitations still apply with SPIR-V?