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Comment by lpmitchell

It's a really interesting and fun area of programming to explore, did you have any success? I think I saw that the XPlane developers released a Starship model for their simulator too, which could be fun to play with.

I'm using Unity for the front-end visualisations, then the simulation & avionics are run on a headless server that currently uses Havok (realtime physics engine for games) with some layers to add aerodynamic forces and some tweaks to try to keep things as realistic as possible. More info & code behind the aerodynamics here: https://avionic.dev/blog/simulating-aerodynamics/

This video: https://youtu.be/GSJPm4uG42M is probably more interesting to the HN crowd than the one I shared in my last comment, and gives a little more context as to what's going on behind the scenes than the abstracted UI dashboard.

parent lpmitchell 5 years ago

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