At first I was impressed, but then I realize they also work on (raw) G-buffers, depth maps, normals, etc. grabbed directly from the engine. I mean if we're already doing all of that, why not just pass it through 3DSMax and get an actual photorealistic rendering? Ray tracing is already starting to be a thing in consumer products, so we're bound to get photorealism at interactive framerates in the next decade or so. No neural networks needed.
There might also be a misconception that GTAV couldn't make their game more murky/realistic-looking, but more often than not, saturation and contrast is purposefully cranked up in games (particularly driving ones). I will say that the lush background mountains look cool though.
There might also be a misconception that GTAV couldn't make their game more murky/realistic-looking, but more often than not, saturation and contrast is purposefully cranked up in games (particularly driving ones). I will say that the lush background mountains look cool though.