What is it about game development field that makes it so labor intensive with consistent overtimes?
I tried to make a simple FPS game and it was astounding how much work was involved. Took 6 month of learning Unreal and Unity and gave up with a functioning prototype. Took 4 months of back and forth with Steam to list my game. Even harder trying to make money off it. I'm just in awe of Roblox, Minecraft, Fall Guy and all these other successes.
We all love games but not everybody gets to make em. It's insane how much detail and granted we take for all the flood of games we have out now.
It did make me change my stance on piracy. Somebody spent their sweat and blood bringing that game. We should pay for it what we can but won't be against emulation of retro ROMs.
I tried to make a simple FPS game and it was astounding how much work was involved. Took 6 month of learning Unreal and Unity and gave up with a functioning prototype. Took 4 months of back and forth with Steam to list my game. Even harder trying to make money off it. I'm just in awe of Roblox, Minecraft, Fall Guy and all these other successes.
We all love games but not everybody gets to make em. It's insane how much detail and granted we take for all the flood of games we have out now.
It did make me change my stance on piracy. Somebody spent their sweat and blood bringing that game. We should pay for it what we can but won't be against emulation of retro ROMs.