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Comment by monkmartinez

Just an observation and a point of discussion regarding the big studios. Disclaimer, I am not in this space professionally, but I listen to a LOT of podcasts about VR/AR which spills into all of these topics.

Do you see a push away from Maya and 3DS max for a more platform agnostic modeling environment? Blender seems to be mentioned all over the place for beginners. From what I am hearing on podcasts, Unreal Game engine is making a big push into film/animation production in addition to its impressive game credits. As long as you can export an FBX file UE4/5 should be a great pipeline, or do I have it wrong?

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