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Comment by grgrdvrt

Thank you!

This is indeed Delaunay triangulation, barycentric coordinates, linear RGB and projections on the edges for the points outside of the mesh. You got everything right!

Having a nice blending along the edges doesn't seem straightforward. I have a few options in mind but nothing obviously right (working with a voronoi diagram instead of a delaunay one, bezier interpolation)

parent grgrdvrt 5 years ago

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