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Comment by chmod775

> The first thing that jumped out at me in this story was the part about sending machine code over the network to be executed by the game. It had never occurred to me that this was possible, despite it being obvious in hindsight.

This is a good reminder that us software devs generally live in bubbles, not really thinking about or (sometimes intentionally) ignoring things that are not immediately relevant to our work.

The author appears to mostly work in game development, specifically shading, 3D, and engine development. Generally you think very little about writing secure code in those fields.

You can actually see him going down the "low-level rabbit-hole" if have a look at his posts: http://kylehalladay.com/archive.html

parent chmod775 5 years ago

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