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Comment by SethTro

Same idea as this game development legend

https://www.dodgycoder.net/2012/02/coding-tricks-of-game-dev...

> he had put aside those two megabytes of memory early in the development cycle. He knew from experience that it was always impossible to cut content down to memory budgets, and that many projects had come close to failing because of it. So now, as a regular practice, he always put aside a nice block of memory to free up when it's really needed.

parent SethTro 5 years ago

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