This is just a report of the voices of the people I'm converting to Rust because they are never heard.
The compound effect of small and fast changes is complexity.
Uncontrolled complexity is the thing we want to avoid as it's fatal to any project.
Yes there are editions. But from a newcomer's point of view they only add complexity.
I'm convinced that short release cycle and feature 'bloat' are related. I simply don't want Rust to become the new C++ (which is the feeling of a lot of people).
This is just a report of the voices of the people I'm converting to Rust because they are never heard.
The compound effect of small and fast changes is complexity.
Uncontrolled complexity is the thing we want to avoid as it's fatal to any project.
Yes there are editions. But from a newcomer's point of view they only add complexity.
I'm convinced that short release cycle and feature 'bloat' are related. I simply don't want Rust to become the new C++ (which is the feeling of a lot of people).