> Unity export for the web is quite bloated and very limited
In my experience this is not true at all, as Unity exports in WebAssembly so the final delivery is well under 1MB, which makes it probably smaller than three.js alone.
> If you are a web developer, you'd prefer something like this where you can use NPM, Typescript/Javascript and VSCode
This makes sense, taping into the JS ecosystem. Doesn't that work in Unity too (using external JS libraries or npm packages), since it supports JS?
I am not really familiar with Unity, but when I create games I use Pixi.js and no editor. I tried creating a small game in Unity and I was impressed by the default performance and reduced executable (WASM) size.
> Unity export for the web is quite bloated and very limited
In my experience this is not true at all, as Unity exports in WebAssembly so the final delivery is well under 1MB, which makes it probably smaller than three.js alone.
> If you are a web developer, you'd prefer something like this where you can use NPM, Typescript/Javascript and VSCode
This makes sense, taping into the JS ecosystem. Doesn't that work in Unity too (using external JS libraries or npm packages), since it supports JS?
I am not really familiar with Unity, but when I create games I use Pixi.js and no editor. I tried creating a small game in Unity and I was impressed by the default performance and reduced executable (WASM) size.