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Comment by juskrey

I was working near some game publishers many many years ago, and the case when they would crack the game in order to publish/republish/rewrap installer, localize to some local market or release some critical patch, when the original team was not responsive, not experienced in certain tech issues, had no resources allocated, was drown in bureaucracy, or even was not existing anymore, was not so uncommon.

The case when this is breaching original contracts is the well the separate issue. Often times the publisher and developer have different views of the world, - relationships in this industry have always been tense.

parent juskrey 5 years ago

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