Does anyone care to comment why this is happening with Blender vs. Maya/Cinema 4D/Houdini, but it hasn't happened with The GIMP vs. Photoshop, or Ardour vs. Logic/Pro Tools/Ableton, or Godot vs. Unity/Unreal?
It seems like overall the pattern is for the commercial options to be significantly more popular (and arguably more featureful) than the open source options. Why has Blender been able to reverse this pattern?
It seems like overall the pattern is for the commercial options to be significantly more popular (and arguably more featureful) than the open source options. Why has Blender been able to reverse this pattern?