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Comment by imagine99

At first look, this seems to give much better results than e.g. Character Creator's Headshot, which to me has never yielded one recognizable result out of the box that didn't take hours and hours of refining.

The textures (except for the face) here are obviously very low-res and sort-of generic but that's not all that important - the head and face sure look great, at least in the demo video. The person is recognizable and that's pretty awesome.

I wonder if you could add a feature to export these models for productive use (such as .fbx files) so they can be creatively used in other software (like Adobe AE, Cinema 4d etc.). Having a one-touch solution to create rigged, realistic 3D models, export them and only maybe having to refine the textures on the hands a bit and adjust clothing would be such a time saver. To me, that would add much more value to this technology than the gimmicks displayed in the demo (though they are quite funny). I could also imagine that this is a much easier (or at least a strong second) path to generate revenue. If priced competitively (between $5 and $20 per created character, let's say; I'd differentiate between commercial and non-commercial use), a lot of (semi-)professional animators, graphic designers and marketing people might buy that.

I mean, apart from Character Creator I'm not really aware of a software that even claims to do this properly outside of academic PoCs. And as I said, CC doesn't really work that well, unfortunately.

So that would be my feedback. Disclaimer: I've only seen the demo video, as I'm unable to install the mobile app at the moment.

parent imagine99 5 years ago

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