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Comment by jmiskovic

I don't think rendering is the end goal here - the bigger potential is real-time manipulation of SDFs similar to Dreams geometry editor.

As for rendering, the SDF can be rasterized in shader, or it can be cube-marched to mesh and rendered in standard pipeline. It would be great to hear your opinions on both methods in context of real-time graphics.

Edit: Here's a video of Dreams shape manipulation https://youtu.be/D4Kk36oqGMY?t=589

parent jmiskovic 5 years ago

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