I don't think rendering is the end goal here - the bigger potential is real-time manipulation of SDFs similar to Dreams geometry editor.
As for rendering, the SDF can be rasterized in shader, or it can be cube-marched to mesh and rendered in standard pipeline. It would be great to hear your opinions on both methods in context of real-time graphics.
As for rendering, the SDF can be rasterized in shader, or it can be cube-marched to mesh and rendered in standard pipeline. It would be great to hear your opinions on both methods in context of real-time graphics.
Edit: Here's a video of Dreams shape manipulation https://youtu.be/D4Kk36oqGMY?t=589