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Comment by nickelcitymario

The article overlooks one of the major reasons for wanting a non-voice interface to an audio experience: Being quiet.

Most of the time, if I'm wearing headphones, it's so as to not disturb others around me. Otherwise I'd play it out loud.

This benefit goes away when everyone around me suddenly hears me bark out loud to adjust the volume, or send a text, or what-have-you.

I'm a big believer in audio-as-a-platform (particularly the AR possibilities), but I hate audibly trying to speak to a computer. It's by far the worst input interface.

(On the other hand, much like cameras, the best interface is the one you have with you. I yell at my Google speakers all the damn time, because my hands are busy around the house. But those are also speakers, not headphones, and therefor a different use case.)

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