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Comment by micrio

Thank you very much!

Really interesting question. Whereas I don't have power-specific benchmarks, the general rule of thumb for power consumption is indeed the amount of CPU + GPU usage. It's an eternal battle to stay feature rich and keep smooth texture downloads, but use as little power as possible. And ofcourse don't draw any unnecessary frames.

What I managed to do with the entire Wasm rewrite operation, is definitely get the number of CPU cycles down by a lot, and shortening the pathways between raw CPU and GPU operations.

Since this article I was already able to do a lot more optimizations, because of the resulting new code architecture being so much clearer than before. Funny how more minimal structures allow for better optimizing.

parent micrio 5 years ago

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