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Comment by 1strepublicusr

Nice article. Lots of useful ideas.

It would be nice to know how much WebAssembly actually optimized here vs just writing WebGL in JavaScript. There are too many changes here to know if the speed ups and size gains are related to wasm or just to dumping three.js, and switching all the previous canvas 2D rendering to webgl rendering.

In fact (maybe I missed it), if they're using AssemblyScript is it possible to just run it through TypeScript and check?

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