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Comment by pansa2

I assume most game development (or, at least, game engine development) is still in C++? How easy would it be to start moving parts of it to Rust?

For example, if I were to write a library (e.g. a physics engine) in Rust, how easy is it for game developers to incorporate it into their C++ games? Would they need to set up a separate Rust toolchain alongside their existing C++ one? It seems it would be much harder to for them to include my library compared to a competing one that’s written in C++ - especially if the competing library is available as a single header file.

parent pansa2 5 years ago

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