Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming.
It's this very weekend: The Super Bowl.
Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno, $15? And the cost for the company is just rigging a google-maps-like camera ball and streaming the data out. Especially as the quarantine grinds onwards, a better form of escapism that AR/VR provides may have a big market for time/space limited events.
It's this very weekend: The Super Bowl.
Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno, $15? And the cost for the company is just rigging a google-maps-like camera ball and streaming the data out. Especially as the quarantine grinds onwards, a better form of escapism that AR/VR provides may have a big market for time/space limited events.