Comment
Comment by lazypenguin
Godot is a great engine, no doubt about it. I've played around with it extensively in the past. I think it's relative obscurity is due to the fact that it mainly caters to hobbyists and doesn't invest as much into tooling for people actually trying to ship games (especially the 3D workflows). I think in time it will get there because the godot "everything is a scene" workflow is the most pleasurable way I've ever built a game. It's such a powerful and ergonomic workflow that I was extremely productive and actually enjoyed building the game. However for now it doesn't compete with unreal/unity due to death by a thousand papercuts. I also question the decisions to try to compete with them on a graphic fidelity level but it's probably a decent move for the long term. Im hopeful for the future of godot but if I want to ship a 3d game today I would not use godot.