I'm trying to understand this but I'm not sure I'm following.
As far as I understand as a complete beginner in 3D rendering:
Regular 3d models/meshes are just a collection of points/triangles in a 3d plane, along with some additional data like normal orientations. For rendering, the mesh is constructed and then rendered with some perspective/distance/occlusion settings etc. for each pixel painted on screen.
This format isn't a discrete collection of points but some data set where every point queried during 2d painting returns a distance (if it exists) based on some function or ML algorithm, basically returning a point cloud?
As far as I understand as a complete beginner in 3D rendering:
Regular 3d models/meshes are just a collection of points/triangles in a 3d plane, along with some additional data like normal orientations. For rendering, the mesh is constructed and then rendered with some perspective/distance/occlusion settings etc. for each pixel painted on screen.
This format isn't a discrete collection of points but some data set where every point queried during 2d painting returns a distance (if it exists) based on some function or ML algorithm, basically returning a point cloud?