Comment

Comment by gdubs

If I understand correctly, this is essentially using neural nets to compress the information representing a 3D mesh [1], similar to how neural nets can do image upscaling on 2D images?

Either way, the technology of Star Trek The Next Generation went through a period in the late 90s where it all seemed ridiculous, and now we’ve come full circle and it all seems plausible again.

More specifically: I’d love to see a generative adversarial network that can materialize 3D worlds in real time, like the holodeck. More and more the holodeck seems plausible as a system of nets upon nets upon nets. Nets for generating models, nets for generating stories...

1: In this case the meshes are not polygons, but rather signed distance fields. Metaballs are commonly made with this technique.

Edit: thanks for catching the spelling mistake. Metaballs misspelled as Meatballs is a plague that continues for over two decades. Usually I try to avoid the trap altogether and say Implicit Surfaces :)

parent gdubs 5 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton