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Comment by georgeecollins

Most people don't realize this but GameStop was actually very bad for console game developers. Games were often resold, with each time no revenue going to the developer. I worked on a popular Xbox / PS3 game that was resold like 7-9 times on average. Our marketing people figured that GameStop made a lot more money on the game than the developer.

Why is that bad? Big console games started to need to be really long, because if you could finish them in a week you would lose a ton of sales to retail. That's why you started to see games where you had to wander around, grind, play through a level backwards, chase achievements. It also caused an emphasis on in game purchases (in console games) and online play. It just got a lot harder to make a short single player game on console.

A lot of those problems go away as console games are sold in a digital store.

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