NPCs in Half-Life 2 mentioned a number of times that Gordon doesn’t say much and is a “man of few words.” I’m sure this is a nod to his silence in the first game as much as it’s a storytelling device.
I’ve always liked that his character never said anything—feels like Gordon can be anyone. Same goes for the lack of cutscenes that take control of the player’s camera. You always feel like you’re looking from your own POV vs. being pulled out of the immersion.
I’ve always liked that his character never said anything—feels like Gordon can be anyone. Same goes for the lack of cutscenes that take control of the player’s camera. You always feel like you’re looking from your own POV vs. being pulled out of the immersion.