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Comment by forelle2

Texture caching in modern renders tends to be on demand and paged so it is very unlikely the full texture set is ever pulled from the filers.

Over texturing like this can be a good decision depending on the production. Asset creation often starts a long time before shots or cameras are locked down.

If you don’t know how an asset is to be used it makes sense to texture all of it upfront as if it will be full screen, 4K.

Taking an asset off final to ‘Upres’ it for a can be a pain in the ass and more costly than just detailing it up in the first place.

In isolation it’s a insane amount of detail and given perfect production planning it is normally not needed, but until directors lock down the scripts and shots it can be the simplest option.

parent forelle2 5 years ago

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