What hurts about CyberPunk is how well polished some parts are. The voice acting, story, and world are beautiful and polished. It's clear that they just didn't have time to implement like half the gameplay they promised.
The result is a big beautiful and empty world with a linear path. There's little to do, and really little point to the huge open world. 90% of missions are inside buildings on foot. And the ones that aren't uniformly suck because vehicle mechanics and AI just isn't there
The result is a big beautiful and empty world with a linear path. There's little to do, and really little point to the huge open world. 90% of missions are inside buildings on foot. And the ones that aren't uniformly suck because vehicle mechanics and AI just isn't there