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Comment by an_opabinia

> The thing is, I also recognize that while it is already an incredible achievement, it's still probably 5-20 years from hitting its iPhone moment.

Ironically, by getting acquired by a giant company, Quest development was set back by that many years.

The real problem isn't technology or even adoption, it's that people who work at giant companies suck at making games.

parent an_opabinia 5 years ago

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